Game night

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Inspired by James Nicoll’s regular D&D posts, I thought I’d write up the session of Truth & Justice I just GM’ed. I’m doing it now because it’s late and I’ll forget if I wait until tomorrow.

Truth & Justice is a superhero paper-and-dice rpg. The heroes were:

  • Pressure, a gadgeteering scientist with the ability to control air pressure. The player is a 9yo boy.
  • The Black Monkey, a primate scientist, engineer, window-washer who was bitten by a monkey that he himself irradiated and who can now transform himself into a big, bulky human with a monkey tail, except that his eyes are glowing green and his body is a silhouette. Powers: Super-strength, -agility, -speed. The player is a 9yo boy.
  • Shait, a 12-year old daughter of archaeologists who is possessed by the spirit of the goddess of the Nile/flooding season/all water everwhere (courtesy of a shabbily-researched web site. If the GM had known they were looking up mythological figures, he would have advised them not to rely on a site with green text on a black background). Powers: Super-armor, Immortality, Water Control. The player is a middle-aged woman and non-gamer.

The player running The Black Monkey had never played any kind of rpg before, which put him one session behind Shait’s player and two behind Pressure’s. The session started where the previous had left off: Pressure had slipped out of his university lab and Shait had climbed out the window of a fleeing school bus and had defeated a villain called Nemesis. They were standing over the unconscious body when Black Monkey ran up, too late to join the fight.

Introductions were made, and Shait informed the other two that she was a goddess searching for lost relics. She also informed them that they would be helping her in this task. Despite their inexperience with gaming, I thought the expressions on their faces pretty closely matched the expressions the adult male characters they were playing would have. Sirens approached and all three left the scene, confident the police would be able to contain the villain.

Shait, of course, discovered that her school bus was long gone, having fled the appearance of a super-villain. She rolled well, found a discarded transfer and took a city bus back to her school. Her parents were called and she was grounded. The life of a pre-teen superhero is never easy, and it was going to get worse. Continue reading

“He couldn’t take the PRESSURE!”

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So! Chad Underkoffler read my books, liked them and contacted me through Twitter to ask if I wanted a free copy of an rpg he designed: Truth & Justice.

Now, while I am usually too uncomfortable to accept free things from people, this is a superhero game we were talking about, so I bucked up, said “Yes,” and dl’ed my copy.

I should mention that I used to game all the time. Back in Philly and when I lived in L.A., I gamed pretty much once a week, like any self-respecting gamer. Personally, I like horror and superhero games, but maybe you already guessed that about me.

In Seattle, not so much. My wife is not interested in gaming at all and I just didn’t have the time to find/make friends to create a new group. (I still don’t, really). But that’s why we have kids.

My son, looking over my shoulder as I downloaded the files, started to become a tad excited. We had tried gaming once before: When he was about…6? 7? and really into Scooby Doo, I designed a kid-friendly Chill adventure for him. It was basically a haunted house without a lot of actual danger.

He loved it. His favorite part was at the end, where I showed him the drawn-out house with the key numbers written inside, and the second page with the description of each room. He looked up at me with eyes as big as golf balls, and he said the 11 words I’d been dreading: “Dad, now I’m going to make up an adventure for YOU!”

What followed was two and a half hours of the most random, incomprehensible adventure I’ve ever played. Continue reading