Deleting Games

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I don’t play a lot of video games for one reason: it’s bad for me when I find a good one.

Frankly, that’s rare. With most games, it’s pretty at first, with some fun puzzles and an interesting setup. Maybe there will be a couple of easy fights (I don’t have a lot of patience with frantic, complicated fights) and the suggestion of a fun story.

Then shit starts to turn into a grind and I lose interest.

An exception was FREEDOM FORCE, and old squad-level superhero game, which had a sense of humor about it and let you pause the action to give the characters instructions. You fought giant ants, dinosaurs, alien invaders, minotaurs, the whole deal. I really enjoyed that game, and my poor wife saw nothing but the back of my head for two weeks. Not much writing got done, either. I finally had to delete the thing and put it away for good.

But I still own games and occasionally buy new ones. I keep hoping I’ll find a big name game that will really hook me, even though they all seem to grind.

Anyway, as a reward for finishing The Great Way, I bought myself the video game version of Sentinels of the Multiverse. We own the card game but never play it because a) it’s hard to read the text on those cards and b) the game has a simple structure but can become really complex. The video game version solved all that, because the cards were huge on the screen and the program kept track of all the little bullshit: how many plusses to damage, now many negatives, how many cards to play, etc.

When I say the structure is simple, I mean it. It’s a cooperative superhero-themed game, and each hero, villain, and environment has its own deck. The villain goes first, then each hero in turn, then the environment, then back to the villain again.

When playing a hero, you play a card from your hand, then use that hero’s power, then draw a new card. The villain and environment, in their turn, just play a card. That’s it. That’s how complicated it is.

However, some cards have an effect and go away, some stay around. Some take damage. Some let you play more cards, or draw more, or use extra powers.

In that sense, like M:TG, the cards are about breaking the games rules.

And I really, really liked playing it. It was absorbing as hell, with a lot of interesting complexity. The video game version turned a cooperative game into a solo one, but whatever, my wife and son didn’t like the game anyway.

When I played, I wasn’t hungry. I wasn’t in pain. I just had flow. It was so great that I bought a year-long season pass to get all the new heroes, villains, and environments.

On Tuesday, I played one more game against Lex Luthor Baron Blade, and took him out with The Flash Tachyon, then deleted the game from my wife’s iPad. I lose all the characters and all the variants I’d unlocked, but the truth is I was becoming obsessive about it. I was falling behind on things (not writing this time, but other stuff) and even though each game was not very long–mainly because I know the cards so well I don’t have to think about strategy too much–I kept returning to them again and again. Yeah, it made me forget my numerous discomforts for a short while, but it was also drawing me in in a way I could no longer allow.

So, it’s gone. For now. When the next update is released, I’ll probably download it again to try out the new characters and face the villains, but until then it’ll feel good to recapture some of that time. The older I get, the more precious it is.

It’s a great game, though. If Steam would toss it into the Summer Sale, I’d recommend it to everyone.

Randomness for 6/16

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1) One-bedroom home for sale in Minneapolis: $150K. Every picture is weirder than the one before it.

2) Eight of the best D&D modules of all time. Warning: gallery.

3) I have 227 browser tabs open, and my computer runs fine. Here’s my secret.

4) Things to never order at a fast food restaurant.

5) Beautiful hand-carved skateboards from Mumbai.

6) Like movies and reading screenplays? Simon Barrett’s shooting scripts for the films THE GUEST and YOU’RE NEXT are online.

7) The worst fucking shoes on the planet: Cowboy sandal boots.

How to make sure your dice are balanced

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This requires a fair amount of salt.

I can’t help but be curious to see how well this works for six-siders.

Randomness for 5/28

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1) Darpa successfully tests the first bullet that can be steered after it was fired.

2) Geologists grill up stakes with lava… and ruin them.

3) Richard Prince Selling Other People’s Instagram Shots Without Permission for $100K Whenever I feel cynical about publishing, I think about fine arts and give my oil-painter wife a hug. (Of course, if he was skimming other people’s work from reddit, I wouldn’t be surprised…)

4) Feces rained down on outdoor Sweet 16 party. Dumped from a plane, obviously. Stranger than fiction

5) Nothing about this toy makes sense. Video. Don’t watch that without the sound.

6) Law & Order: Daredevil. Video. Also requires sound.

7) A Kickstarter for a horror video game about a blind woman. Cool.

Randomness for 5/4

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1) An Analysis of the Shift in Color Palettes Used in More Than 50 Years of ‘Avengers’ Comic Book Covers.

2) Pancakebot will print your pancakes in any shape you can draw.

3) Norway is planning to ditch FM radio.

4) Why are board game boxes so big? I assume the transport issue is the difference in weight between 10 games and 16; the fewer games stacked on a palette, the less likely the ones at the bottom will be crushed.

5) The website for the “landscape hotel” where they shot most of the movie EX MACHINA is gorgeous design porn.

6) “My daughter spent this whole week preparing to GM her first D&D game.

7) Every question in every Q&A session ever.

Wow! Now I’m in a completely different place! or grinding in fantasy games

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From PC Gamer: Why too much combat hurts rpgs.

I couldn’t agree more. If I’m playing a game, I’m interested in the world, the supporting characters and the overall story. Fight? Sure. Let’s have some fighting.

But grinding away, room after room, where almost every fight means nothing in terms of the larger story? Boring! The conversations are more interesting.

Admittedly, I have more patience with a first-person shooter than a third-person like Pillars of Eternity, but even so, get to the plot. Get to the plot!

Anyway, interesting article.

Randomness for 4/23

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1) The day Hank Aaron’s bodyguard didn’t shoot.

2) Onlookers mistake fallen construction crane at Dallas Museum of Art as an art installation.

3) Yelp reviews of new-born babies.

4) A person is creating 3d printing templates for every creature in the Monster Manual.

5) The simple brilliance of David Aja. This dude is half of the reason that the Hawkeye comic has been so amazing. I really love the design sense that artists bring to comics now. They’re so much more interesting than they used to be.

6) Why don’t our brains explode when we see movie cuts? (What a sensible way to phrase that question.)

7) Pictures of food that very little kids “can’t eat” and why.

Gary Gygax and Dave Arneson invented an art form, and it’s awful

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For a long while now, I’ve believed that tabletop rpgs were an art form in its infancy, and that there’s a potential for gaming sessions to be a kind of performance art based around collaborative improvisational narrative.

I also think that, as art, rpgs are mostly terrible and have been since their beginning. Recently, that’s begun to change.

Last Sunday night, my game group wrapped up a campaign in a fun and satisfying way (don’t worry, I won’t tell you about it[1]). How amazingly different it was from the games I played as a teenager.

I’m old enough to have played D&D before it became AD&D, and while I had fun[3], the game itself was a crude simulation of the books I loved. It was all numbers, hex paper, and moving little figures around. My friends and I moved to a new, simpler system[4] that struck us as more realistic, but we still played dungeon crawl after dungeon crawl.

After many years and a shitload of other systems, we moved to superhero games, which gave us narratives beyond “Kick down the door and murder everyone inside, then take their stuff” although it was hard to break the characters from their lawless power-gaming habits. We had fun, but a spectator would have been bored out of their minds.

And thanks to YouTube, people are playing games for spectators. I’m not going to link the ones I’ve seen, but most are as interesting as a dude telling you about a workout routine he’s thinking of doing later[5]. In short, it’s the worst art imaginable: lifeless, irrelevant, and utterly lacking in enjoyment for people outside the circle of players.

Before games become actual art, they’re going to have to become pop art[6]. They’re going to have to become as fun as pulp adventure, and at the moment, (typically) they’re not. But! Games have changed. They’re much more collaborative and focused on narrative than they were when I got into games, and I’m sure there’s someone out there, somewhere, making collaborative improvisational narrative art with the verve of the old pulps.

Which brings us to this:

Will this be the kind of pulp adventure fun that can grow into something more serious? Well, it’s combining something I really enjoyed (Thundarr) with something I hated except for the boobs (Heavy Metal), and it’s Wil Wheaton. Also: Titansgrave: The Ashes of Valkana. So maybe.

Of course, Wheaton has already aired a two-part gaming session, and there are lessons to be learned from that show. Have they been? I guess we’ll see[7].

What about my gaming session from last Sunday? It was art, and I sure as hell enjoyed it. However, it also was not designed to be a performance the way that Wheaton’s is, or those guys who record their sessions and post them on YouTube.

I guess the question is: What would have to change in role-playing games for them to become art that could be enjoyed by people who aren’t playing? I do have some ideas.

[1] Probably.[2]
[2] And isn’t that part of the problem? If you describe a great movie, you can make it sound wonderful. Describing a game session? OMG, get this weirdo away from me.
[3] Like most activities you do, the fun comes mostly from the people you do it with not the activity itself.
[4] The Fantasy Trip, by Metagaming, if you care
[5] “First I’m going to do five push ups, then flip over and do five crunches, then roll over for more pushups, without any pause, and I’m going to keep doing that wait where are you going…”
[6] Video games don’t count. I’m talking about tabletop now.
[7] And by “we’ll see” I mean “someone else will have to watch it and tell me how it goes.”

Let me tell you about something cool

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Back in 2012, Fred Hicks, the big wig over at Evil Hat game company (and I can’t type “Evil Hat” without adding an “e” to the end), and Chuck Wendig, author and editor, invited me to write for an anthology based on one of EH’s games. The game was called Don’t Rest Your Head, and it was an rpg about insomniacs who suddenly find themselves trapped in Mad City, a nightmarish dreamscape full of evil shit that wants to eat you. Plus side: the characters also get lucid-dreaming-like powers, and the whole thing is very weird and cool.

The story I wrote, called “Don’t Chew Your Food” was reprinted in my short fiction collection, but there are a whole bunch of terrific writers in the table of contents: Mur Lafferty, CE Murphy, Laura Anne Gilman, Stephen Blackmoore, and more. Check it out, seriously.

Which brings us to today. Evil Hat is putting out a “Don’t Rest Your Head” card-building game, and a creature that I invented, the Shameful, is on one of the cards. (!!!)

Image behind the cut.

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Randomness for 12/10

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1) Man mounts paper coffee cup on his car, tweets people’s responses.

2) How does a 150 ft oil drilling rig disappear into a lake that’s only ten feet deep? h/t @CEMurphy

3) Is everything good about Minecraft gone? This piece echoes my earlier post about buying my son an Xbox, and I agree that Minecraft has changed as third parties set up their own servers. My son plays a game that’s a lot like The Hunger Games, and doesn’t build nearly as much as he used to. He still builds, but there’s a lot of PvP, too.

4) Typeset in the Future: ALIEN edition.

5) Dutch real estate broker installs mini-rollercoaster into home to give prospective buyers a tour. Video. As stunts go, this one is terrific.

6) Ugly Christmas sweaters are the new thing, so why not turn them into men’s suits? (That’s a rhetorical question.)

7) Ben Edelman, Harvard Business School Professor, Goes to War Over $4 Worth of Chinese Food. You can be very very wrong while being right.