For Every Failure, an Opportunity

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If you’re backing my Patreon, you may have noticed that it has been switched back on. That is, it’s back to a monthly basis, charging credit cards at the start of every month. I’d turned it “off” because I’d started a new job. As of this week I’m no longer working there, so it’s on again.

I’ve never been fired for being bad at a job before, but you know what? It was the right thing for them to do. I absolutely should have been let go. And I’m glad for it.

In previous posts I was a little cagey about where I’d been hired because it was a six-month contract at a game company, and I was sure how it would go. I’ll say now that it was the Valve Corporation over in Bellevue. I’ll also say that they asked me not to talk about the games I worked on/heard about/whatever outside of their offices, even to my own family. I haven’t done that and I won’t start now.

How it happened was this: Gabe, the founder of the company, liked my books and invited me to lunch. This was back in, I think, 2012? 2013? Several months before my Kickstarter for The Great Way, at least. I’d heard of Valve’s games but hadn’t played any, and I honestly thought he was going to ask if I would write a novel for the company. But lunch wasn’t just me and Gabe, we were joined by a bunch of writers already working for the company, and I was all What am I doing here? Nobody needs me to write a novel when they already have Marc Laidlaw sitting right there.

It turned out the offer was to work at the company on the actual games, which I had to decline. I didn’t play many video games because a) they were often asking me to do shit that was illegal and immoral, which I hate and b) too many games were boring, making me quit early, and most of all c) if I did like them, I could be obsessive about it. I mean, Freedom Force and its sequel were scads of fun, but playing them, I spent hours with my back to the living room, and every other aspect of my life suffered. I’m not exactly Mr. Moderation. My wife was especially unhappy to be ignored evening after evening while I shot pretend ray guns at cartoon people.

After that lunch meeting, I started playing (and enjoying) games a lot more, and Valve was a big reason for that. I love the Portal and Half-Life games–like, genuinely loved playing them–because they didn’t ask me to run errands, murder innocent people or navigate lots of high places without railings (seriously the worst). As my son got older, he started recommending games that suited me better, and so I felt I understood them a little better. I never became good, but they made sense in a conceptual way

Then we came to the end of 2018. I’d taken a big gamble after The Great Way and Key/Egg came out. I put two years into a fat fantasy with a cool setting, a plot that was a little out of the ordinary, and badass characters. The plan was simple. Write a book that stands out, place it with NY publishers, and let the backlist bump spill some extra coins into our savings accounts.

Except it didn’t work. Publishers passed. The book was too different, or too something, and there was no new contract and therefore no bump.

At that point, we’d been living off the money from The Great Way for too long and our savings was getting low (not to mention rent increases and a possible eviction in the coming months), so my wife asked me to find a day job, and I thought about Valve, and I reached out. Did, maybe, I have something to contribute there?

Nope! But I didn’t know that at the time.

Gabe and his people were nice enough to give me a chance though, working on a multiplayer team-fighting game that was in the very early stages. I was to do worldbuilding for them.

Which meant: Where and Why.

Where are they fighting?

Why are they fighting?

Those were the two questions I was supposed to answer, and over the course of two months, I couldn’t make a suggestion that both matched the criteria they’d given me and also made the rest of the team excited. Two full months! Of course they let me go.

As a writer, I’ve had my share of one-star reviews. And you don’t grow up in a family like mine and get all tender-hearted about what people think of you. But when you’re sitting in a meeting, and everyone looks miserable because of you–because of the mouth-sounds you’re making–well, that suuuuucks.

You guys should have seen some of the body language in the room for that last meeting. Picture, if you will, a person sitting on a bench at a bus stop at night. They’ve forgotten their jacket, and it’s sleeting. That’s exactly some of those guys were sitting: hunched over, head down, waiting for all this to just be over.

And that was my fault.

See, it doesn’t matter if it’s a great company, or that the money was good, or that there was a free salad bar at lunch every day with chick peas you could scoop right into the bowl (seriously, so fucking delicious). None of that shit matters if the work itself is a waste of time to everyone on the team, including the person doing it. That’s demoralizing as hell.

Me, personally, I think the setting I created for that last meeting would be a home run in all sorts of media–books, animation, whatever–but not in computer games and certainly not in the game they’re working so hard to create. It just didn’t fit. And at this point, I don’t care where my proposals came up short or if they went too far or what was actually wrong. All that matters is that it wasn’t successful, and Valve owns it, and I hope they can cherry-pick a few things out of it that they find useful. And if they can’t, sorry, guys.

Where does that leave me? Not unemployed, exactly, since I’m working for myself again.

Those two months helped refill our bank accounts a little, and I have three completed, unreleased novel manuscripts. One is that big gamble. Another is a mystery/thriller with no supernatural elements. Another is the fun fantasy adventure that needs a little bit more tweaking before my agent takes it to NY publishers.

I’m composing this during the time I’m supposed to be writing a novelette for an anthology I’ve been invited to, but I put that off because I feel like I owe you guys an update on where things stand, fiction-wise. I’ve spent the last two months squeezing my own projects into the hour before I went into the office, but now that I’m back on my own time, things will go faster.

My fun fantasy will go out to publishers (“Funpunk”! You heard it here first, folks). My big gamble book and the thriller will be self-published. Kickstarter maybe? We’ll have to see. I also have to write the next Twenty Palaces novella. And at some point soon, we’ll look again at our bank accounts and maybe I’ll grab another day job.

So I wanted you to know that, even though I haven’t published a new novel since 2015(!) I haven’t stopped writing. I haven’t stopped working hard. There’s new stuff on the horizon and, you know, maybe I won’t try those big gambles again.

Thanks for reading.