As a followup to last session, Our Team was stuck in an underground bunker with a dead alien. One of the players couldn’t join the game this time, so her character took off (with the alien hard drive that had been our macguffin) and we agreed to meet up with her PC later. For this session, it was Evan the mad scientist/anti-alien revolutionary, Walt the Gen-En soldier with super-powers and a shortened lifespan, and Travis the disreputable party boy and habitual liar who is pretty sure he’s a good guy now since he’s doing all the good guy stuff he’s seen on TV.
But first! Travis Roman, (high concept: Corporate heir trying to do right) had to be rejiggered before the session started. When I created him, I thought we were going to be playing a game about anti-corporate pro-democratic revolutionaries, but we’re actually caught up in an alien conspiracy. As a result, he didn’t have a lot of aspects that couple be easily compelled. So I changed the aspect “I love my family but admire their enemies” to “Must protect family from itself” (since some of my siblings are obviously In On It). The aspect “Just when I thought I was out…” was changed to “The conspiracy is everywhere!”
First order of business was for Travis to note that the slow physical collapse of the Shai’lun, which was the reason they were becoming unsuitable hosts for their parasitic masters, was remarkably similar to the slow physical collapse that Walt was experiencing. The Gen-En process that gave him duplication powers was aging him very fast, and his adopted daughter, too.
Gosh, wasn’t it a coincidence that the Shai’lun were the ones who gave him his powers? You know, those aliens who saved the human race from interstellar genocide solely so we could be the new short-lived hosts for their Shinkara masters? Why, you don’t think… The Shinkara are parasites, aren’t they? And Ex-Agg messed with Walt’s body, didn’t they?
Gee, could Walt have a Shinkara parasite in him right now? Could the parasite be even now transmitting everything we say and do to our enemies? Walt might be an unwitting traitor!
Unwitting was said several times, but no mention was made of the way Walton disrupted Travis’s interrogation of the Xenari prisoner, yelling at him, hitting him with the butt of his rifle, engaging him in a stupid shouting match, and practically taunting Evan to shoot the unarmed prisoner. At no point did Walt feel he was being accused of being an deliberate traitor, but I was prepared with assurances that it wasn’t so, along with Travis’s +3 Deceive skill and the actual dice in my hand, just in case.
Returning to Evan’s home/lab, as opposed to the warehouse lab we’d visited before–I’m beginning to suspect that everything Evan owns is a blank/lab–he ran some tests on Walt and found that there was alien DNA mixed in with his human DNA. Science! Could these be traces of the Shinkara? He didn’t appear to be actually hosting an alien parasite, though, and of course we all trusted him when he assured us he was fine. Just fine.
Travis also wondered where the real Walt was, since it was completely possible that the Gen-En soldier was just a cloned and altered copy of the original man, who could even now be sleeping in one of those big glass tubes (or decomposing in a mass grave).
Walt was so pleased by all this speculation that he immediately walked out. He rushed across the city to bring his daughter to Evan’s place to have her tested, too. She doesn’t have super powers (at the moment! Dum dum DUMMMM!) but she received the Gen-En procedure and is aging quickly. Immediate decision: Split the party! Because that’s always a good idea.
Walt takes off to get his daughter from the neighbor who looks after her while he’s out shooting people, while Travis and Evan make plans for a new safe house that Walt won’t know about. Just in case.
After parking some blocks away from his babysitter’s place (in a terrible part of town–it’s nearly dawn and people are still out on the streets, scrounging and staying warm by trash can fires) Walt makes his way down the sidewalk.
Two doors of a parked car open. One of the guys who gets out is very small and the other is so freakishly large that he almost falls off the far end of the bell curve. For humans, anyway.
Walt has an investigation stunt that allows him to put an aspect on a scene, and he rolls well. The little guy is now Payton Farraday, the Ex-Agg fixer that turned Walt and his daughter into Gen-Ens.
And he’s come to bump Walt off.
Farraday fires his machine pistol at Walt. The big guy grows even bigger, his left arm swells and changes shape, and he begins to press bullets into his the skin of his forearm… where they are absorbed into his flesh. He begins shooting at Walt, Bushwacker-style.
The big guy turns out to be an Aberrant. When the Shai’lun were making Gen-En soldiers to fight off the Xenari’s genocidal attack on the Earth, the Xenari were making Aberrants to do the same thing for their side. But while Gen-Ens look human, Aberrants are monstrously deformed. One of Walt’s aspects reflects his belief that these two types of altered humans are actually one group, and the poor pitiable Aberrants should not be shunned and mistreated the way they are. However, this guy doesn’t look like he’s about to sit down with a cup of coffee and a McMuffin to discuss it.
Walt starts making duplicates of himself as he runs straight at Farraday. The GM offers a compel: For one fate point, Travis can be paranoid enough to follow Walt and join the fight next round. Travis accepts.
Gunfire continues, causing general panic on the street and even hitting some innocent bystanders. Evan and Travis jump from Evan’s car, and join the fight. The most useful attack Travis does is mental, and he throws a can at the car then yells “Incoming grenade!” in the most believable way you can imagine.
The Aberrant dodges away from it, giving Walt only enemy to deal with. Evan takes out a weird metamorphic cube he invented–essentially a multi-tool made from semi-aware nanites–and he throws it at the Aberrant.
This turns out to be a pretty spiffy move, since the nanite tool wraps around the big guy’s forearm, digging into his flesh and jamming his creepy bone gun. Travis rushes forward, shotgun in hand, and the bodyguard gets down on the ground and surrenders.
Payton Farraday concedes the fight and gives Walt what he wants, which is information. He was hired to kill Walt by one of the Roman family, and the only cure for the Gen-En procedure is to go through the Genesis project. Or Genesis procedure. (I forgot to make a note of the name.)
Having given up the info Walt wanted, Farraday and his bodyguard vanish in a flash of light, which is a neat trick that our team should learn Real Soon Now. We hear sirens in the distance, and race to fetch Walt’s daughter since he won’t do the sensible thing and leave her safe with her babysitter and get out well ahead of the police.
FYI: cops in the post apocalyptic world are not the gentle, procedure-loving Officer Friendlies of the pre-invasion world. These guys are more likely to be yahoos with guns, and we do not want to say the words “Self-defense” to them.
After fetching Ever, Walt’s daughter, Mr. Bopples, her teddy, and Joey the babysitter who wanted to shoot us when we rushed into her place, we all piled into Evan’s car.
I don’t think I’ve mentioned it before, but the car Evan drives is one he built himself. It looks very much like the Homer-Simpson-designed vehicle that bankrupted Homer’s brother’s car company, if you added glowing neon racing stripes to the side. It also goes very very fast.
We take off with the cops in hot pursuit. It’s a contest! I’d thought it was strange that Evan, an alien-hating mad-scientist hunted by the law as a terrorist, used one of his +3 slots for the Drive skill, but it turns out to be surprisingly useful for a wanted criminal to be good at getting away.
With a sudden turn onto a vacant lot (and two very good rolls) we leave the cops behind and return to Evan’s house with a little girl who was not nearly as traumatized as you would expect from being waken in the wee hours by a gunfight on her street, crammed into a strange car with desperate, terrified people, pressed down on the floor of said car while her father leaned out the window and laid down suppressing fire at the pursuing vehicles while sirens where wailing everywhere, and finally dragged into Evan’s bachelor pad/terrorist cell/lab. Luckily, Travis knows how to sooth people, too, and he calms her down fairly quickly.
Walt nervously asks Evan to test her DNA, and what do you know? She’s got some alien stuff mixed in there, too. What’s more, unlike Walt, she has only two months to live. If he doesn’t find the cure for her by then, his little daughter dies.
Stakes! We got ’em.
Travis receives a phone call from his sister. She’s concerned that one of his brothers (he has as many siblings as the plot requires) is really pissed at him, and wants him to be careful. Travis, at least, now has the name of the family member who tried to kill Walt. He asks his sister to set up a meeting with good old dad, since he’s not on speaking terms with the head of Roman Industries anymore.
Oh! And Evan finds a bit of the Aberrant’s blood on his cube, and he runs some tests on it. It turns out that, while the Gen-Ens have some alien DNA, the Aberrants are 100% terrestrial. Wildly distorted, yes, but they’re people.
Who do you pity now?
Next session we hope to have Finlay back. Travis needs to gather evidence to show his father about the Shinkara, not to mention the way Ex-Agg and some of his own family have sold out the human race to them. And we need to find a way to turn the human race from a suitable host species for these parasites into barren land where their seed can find no purchase.
Oh, and we still haven’t dropped a neutron bomb on the Ex-Agg dropship. Must get bomb.
Hey, if you’re a Fate player who’s new to my blog, you should know one of the rewards in the Kickstarter I’m running for my epic fantasy trilogy includes a Fate supplement: At the $30 level, you get all three books in multiple ebook formats (DRM-free, naturally) along with a little write up of the novel’s setting, an adventure or two, and whatever else seems pertinent to playing a Fate adventure in the setting of The Great Way. Check it out.