Sunday Night Gaming has a family squabble

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Last session knocked off with the rescue of Walt’s daughter Ever, a girl who had her life shortened via genetic engineering. This session opened with a cut scene, in which the players saw a group of Xenari soldiers (those are the aliens who tried to commit genocide against the human race) found the body of the Xenari scientist our team interrogated and then… ahem… executed in cold blood.

In our defense, he was a big jerk.

Sadly, the alien soldiers didn’t seem all that pleased to find his corpse and the scanning devices they used promised to be quite advanced.

Action came up for the PCs with the party split. Evan (our resident mad scientist/anti-alien war hero or terrorist depending on your POV/Xenari executioner) was out of the party due to player illness. Finlay had returned and was sorting through her newly-acquired alien tech, trying to figure out what she could get for them. Walt retired to his home (which, seriously? Rich guys take out a contract on your life and you take your kid to your house?) with his daughter. Travis, for his part, had requested a meeting with his industrialist father and now found himself on a shuttle heading for an orbiting space station.

Ever began to get sick, running a high fever and experiencing quite a lot of pain. Walt shortly began to show similar symptoms, but with added nosebleeds. He called Finlay and she rushed over to help. As the two of them began to show increasingly severe symptoms, an X-Agg hit squad showed up and began shooting at them through the walls. Continue reading

Sunday Night Gaming Flees From The Police

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As a followup to last session, Our Team was stuck in an underground bunker with a dead alien. One of the players couldn’t join the game this time, so her character took off (with the alien hard drive that had been our macguffin) and we agreed to meet up with her PC later. For this session, it was Evan the mad scientist/anti-alien revolutionary, Walt the Gen-En soldier with super-powers and a shortened lifespan, and Travis the disreputable party boy and habitual liar who is pretty sure he’s a good guy now since he’s doing all the good guy stuff he’s seen on TV.

But first! Travis Roman, (high concept: Corporate heir trying to do right) had to be rejiggered before the session started. When I created him, I thought we were going to be playing a game about anti-corporate pro-democratic revolutionaries, but we’re actually caught up in an alien conspiracy. As a result, he didn’t have a lot of aspects that couple be easily compelled. So I changed the aspect “I love my family but admire their enemies” to “Must protect family from itself” (since some of my siblings are obviously In On It). The aspect “Just when I thought I was out…” was changed to “The conspiracy is everywhere!”

First order of business was for Travis to note that the slow physical collapse of the Shai’lun, which was the reason they were becoming unsuitable hosts for their parasitic masters, was remarkably similar to the slow physical collapse that Walt was experiencing. The Gen-En process that gave him duplication powers was aging him very fast, and his adopted daughter, too.

Gosh, wasn’t it a coincidence that the Shai’lun were the ones who gave him his powers? You know, those aliens who saved the human race from interstellar genocide solely so we could be the new short-lived hosts for their Shinkara masters? Why, you don’t think… The Shinkara are parasites, aren’t they? And Ex-Agg messed with Walt’s body, didn’t they?

Gee, could Walt have a Shinkara parasite in him right now? Could the parasite be even now transmitting everything we say and do to our enemies? Walt might be an unwitting traitor!

Unwitting was said several times, but no mention was made of the way Walton disrupted Travis’s interrogation of the Xenari prisoner, yelling at him, hitting him with the butt of his rifle, engaging him in a stupid shouting match, and practically taunting Evan to shoot the unarmed prisoner. At no point did Walt feel he was being accused of being an deliberate traitor, but I was prepared with assurances that it wasn’t so, along with Travis’s +3 Deceive skill and the actual dice in my hand, just in case.

Returning to Evan’s home/lab, as opposed to the warehouse lab we’d visited before–I’m beginning to suspect that everything Evan owns is a blank/lab–he ran some tests on Walt and found that there was alien DNA mixed in with his human DNA. Science! Could these be traces of the Shinkara? He didn’t appear to be actually hosting an alien parasite, though, and of course we all trusted him when he assured us he was fine. Just fine.

Travis also wondered where the real Walt was, since it was completely possible that the Gen-En soldier was just a cloned and altered copy of the original man, who could even now be sleeping in one of those big glass tubes (or decomposing in a mass grave).

Walt was so pleased by all this speculation that he immediately walked out. He rushed across the city to bring his daughter to Evan’s place to have her tested, too. She doesn’t have super powers (at the moment! Dum dum DUMMMM!) but she received the Gen-En procedure and is aging quickly. Immediate decision: Split the party! Because that’s always a good idea.

Walt takes off to get his daughter from the neighbor who looks after her while he’s out shooting people, while Travis and Evan make plans for a new safe house that Walt won’t know about. Just in case.

After parking some blocks away from his babysitter’s place (in a terrible part of town–it’s nearly dawn and people are still out on the streets, scrounging and staying warm by trash can fires) Walt makes his way down the sidewalk.

Two doors of a parked car open. One of the guys who gets out is very small and the other is so freakishly large that he almost falls off the far end of the bell curve. For humans, anyway.

Walt has an investigation stunt that allows him to put an aspect on a scene, and he rolls well. The little guy is now Payton Farraday, the Ex-Agg fixer that turned Walt and his daughter into Gen-Ens.

And he’s come to bump Walt off.

Farraday fires his machine pistol at Walt. The big guy grows even bigger, his left arm swells and changes shape, and he begins to press bullets into his the skin of his forearm… where they are absorbed into his flesh. He begins shooting at Walt, Bushwacker-style.

The big guy turns out to be an Aberrant. When the Shai’lun were making Gen-En soldiers to fight off the Xenari’s genocidal attack on the Earth, the Xenari were making Aberrants to do the same thing for their side. But while Gen-Ens look human, Aberrants are monstrously deformed. One of Walt’s aspects reflects his belief that these two types of altered humans are actually one group, and the poor pitiable Aberrants should not be shunned and mistreated the way they are. However, this guy doesn’t look like he’s about to sit down with a cup of coffee and a McMuffin to discuss it.

Walt starts making duplicates of himself as he runs straight at Farraday. The GM offers a compel: For one fate point, Travis can be paranoid enough to follow Walt and join the fight next round. Travis accepts.

Gunfire continues, causing general panic on the street and even hitting some innocent bystanders. Evan and Travis jump from Evan’s car, and join the fight. The most useful attack Travis does is mental, and he throws a can at the car then yells “Incoming grenade!” in the most believable way you can imagine.

The Aberrant dodges away from it, giving Walt only enemy to deal with. Evan takes out a weird metamorphic cube he invented–essentially a multi-tool made from semi-aware nanites–and he throws it at the Aberrant.

This turns out to be a pretty spiffy move, since the nanite tool wraps around the big guy’s forearm, digging into his flesh and jamming his creepy bone gun. Travis rushes forward, shotgun in hand, and the bodyguard gets down on the ground and surrenders.

Payton Farraday concedes the fight and gives Walt what he wants, which is information. He was hired to kill Walt by one of the Roman family, and the only cure for the Gen-En procedure is to go through the Genesis project. Or Genesis procedure. (I forgot to make a note of the name.)

Having given up the info Walt wanted, Farraday and his bodyguard vanish in a flash of light, which is a neat trick that our team should learn Real Soon Now. We hear sirens in the distance, and race to fetch Walt’s daughter since he won’t do the sensible thing and leave her safe with her babysitter and get out well ahead of the police.

FYI: cops in the post apocalyptic world are not the gentle, procedure-loving Officer Friendlies of the pre-invasion world. These guys are more likely to be yahoos with guns, and we do not want to say the words “Self-defense” to them.

After fetching Ever, Walt’s daughter, Mr. Bopples, her teddy, and Joey the babysitter who wanted to shoot us when we rushed into her place, we all piled into Evan’s car.

I don’t think I’ve mentioned it before, but the car Evan drives is one he built himself. It looks very much like the Homer-Simpson-designed vehicle that bankrupted Homer’s brother’s car company, if you added glowing neon racing stripes to the side. It also goes very very fast.

We take off with the cops in hot pursuit. It’s a contest! I’d thought it was strange that Evan, an alien-hating mad-scientist hunted by the law as a terrorist, used one of his +3 slots for the Drive skill, but it turns out to be surprisingly useful for a wanted criminal to be good at getting away.

With a sudden turn onto a vacant lot (and two very good rolls) we leave the cops behind and return to Evan’s house with a little girl who was not nearly as traumatized as you would expect from being waken in the wee hours by a gunfight on her street, crammed into a strange car with desperate, terrified people, pressed down on the floor of said car while her father leaned out the window and laid down suppressing fire at the pursuing vehicles while sirens where wailing everywhere, and finally dragged into Evan’s bachelor pad/terrorist cell/lab. Luckily, Travis knows how to sooth people, too, and he calms her down fairly quickly.

Walt nervously asks Evan to test her DNA, and what do you know? She’s got some alien stuff mixed in there, too. What’s more, unlike Walt, she has only two months to live. If he doesn’t find the cure for her by then, his little daughter dies.

Stakes! We got ’em.

Travis receives a phone call from his sister. She’s concerned that one of his brothers (he has as many siblings as the plot requires) is really pissed at him, and wants him to be careful. Travis, at least, now has the name of the family member who tried to kill Walt. He asks his sister to set up a meeting with good old dad, since he’s not on speaking terms with the head of Roman Industries anymore.

Oh! And Evan finds a bit of the Aberrant’s blood on his cube, and he runs some tests on it. It turns out that, while the Gen-Ens have some alien DNA, the Aberrants are 100% terrestrial. Wildly distorted, yes, but they’re people.

Who do you pity now?

Next session we hope to have Finlay back. Travis needs to gather evidence to show his father about the Shinkara, not to mention the way Ex-Agg and some of his own family have sold out the human race to them. And we need to find a way to turn the human race from a suitable host species for these parasites into barren land where their seed can find no purchase.

Oh, and we still haven’t dropped a neutron bomb on the Ex-Agg dropship. Must get bomb.


Hey, if you’re a Fate player who’s new to my blog, you should know one of the rewards in the Kickstarter I’m running for my epic fantasy trilogy includes a Fate supplement: At the $30 level, you get all three books in multiple ebook formats (DRM-free, naturally) along with a little write up of the novel’s setting, an adventure or two, and whatever else seems pertinent to playing a Fate adventure in the setting of The Great Way. Check it out.


350 Billion Cookies.

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What, good people, is the enemy of work?

It is Cookie Clicker

Randomness for 9/12

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1) Myths over Miami: Homeless children create an elaborate mythology of the city all on their own. I swear, this is the most amazing thing.

2) Amazon collects the funniest reviews on its site.

3) A convention attendance discussion for authors on reddit.

4) What every New Yorker should know, in .gif form.

5) Gifs of gelatin cubes dropped onto solid surfaces. There’s something strangely healing about this.

6) Take a virtual tour of the world’s largest cave, discovered recently in Vietnam. Video.

7) “Attacks of Opportunity” helpfully explained and demonstrated. Video. This is funny enough that I’m looking up other videos on this channel. h/t Tracy Hurley

Sunday Night Gaming Captures An Alien

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I’ve long enjoyed James Nicoll’s Wednesday Night Gaming posts, so I thought I’d rip off pay homage to the idea by writing up our semi-weekly FATE game, which we’ve just started.

The setting: In the very near future, Earth is invaded by an alien race, called the Xenari, bent on genocide. We would never have driven them away without the help of a friendly alien race called the Shai’lun, who lent us advanced weapons, ships, and apostrophes.

It’s been a few years since the Xenari have been driven away, but a great deal of infrastructure is still unfinished. Also, local political figures are now beholden to corporate interests–corporations are pretty much in control now. The United States exists mostly as an idea of something people used to have; as a nation, it’s all but over. The Xenari are mostly gone, but the Shai’lun have stayed, mostly in orbit, as friendly but standoffish assistants.

The characters: Continue reading

Randomness for 7/9

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1) Dungeons & Dragons and the Influence of Tabletop RPGs | Off Book | PBS Digital Arts Video

2) Camera allows you to see parkour from the POV of the traceur. Video.

3) Cartoon rejection rates at the New Yorker. Includes a TEDTalk of course because New Yorker.

4) A Visual Guide To The Mastery Of Kirk-Fu.

5) Extremely unfortunate spelling mistakes on Twitter.

6) How to live with introverts, a comic.

7) I need NEED to become an incredibly wealthy person solely so I can purchase one of these. My wife and kid can have one, too.

Randomness for 7/1

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1) Mars Rover takes a billion-pixel photo so you can click and zoom around in it to explore the red planet.

2) How To Use Math To Crush Your Friends At Monopoly Like You’ve Never Done Before.

3) A series of photographs showing various types of rounds cut in the cross-section. Way more interesting than it sounds.

4) Beautiful kinetic sculptures. Video.

5) An offer of free lodging always has some kind of catch to it, right? (People are weird)

6) The Ten Best Superhero RPGs ever. I’m not obsessed with them like the author of this article and I certainly haven’t played all the games on this list, but I agree with his top two.

7) If movies were reviewed like video games.

Randomness for 6/3

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1) Thinking of getting a tattoo? An infographic.

2) BMX Parkour. Video. So totally cool.

3) Cat Whack A Mole. Only ten bucks.

4) “The Moon Moth” a short story by recently departed author Jack Vance. According to Neil Gaiman, it’s “a perfect short story.”

5) Dungeon Bastard lays down the final word on D&D edition wars. Video. via @lilyorit

6) Heroes and Villains (Common Grounds) A terrific comic.

7) The Douche to English Dictionary, with a special emphasis on dating profiles.

Get Thee Behind Me, LEGO Marvel Video Game!

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While I’m on my internet fast, I give you this:

Yeah, I’ll be getting that. I’m still playing the hell out of LOTR, trying to be a completist, so I guess I have until next Giftmas to wrap it up.

Finally got to play Race to Adventure last night

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Now that season one of Veronica Mars is over, the family finally had a chance to play RACE TO ADVENTURE, which I backed as a Kickstarter.

Here’s the layout near the start of the game. Of course I played Prof. Khan.

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You can see I’ve collected the passports for the USA and Switzerland, while to the right my son has collected USA and GB. However! I am about to collect Nepal in that very turn, while my son was hoarding clues at the Library of Congress.

Yeah, that’s my kid giving the thumbs up.

My wife… I’m not sure what she was doing. Let’s just say she had a busy day and wasn’t concentrating too well.

Here we are at the end of the game, when I had returned to the Century Club, said (house rule: no shouting) “I have returned!” and won the game.

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The others also collected all of their passports (and rescued the prisoner from Atlantis) but, having saved Egypt for last, they were still cursed. They were also way behind. Mwah-ah-ah-ah!

As for the game, it was terrific. I think I’d like to play it once or twice more on the tan side of the tiles before flipping them to the more advanced “shadow” game. We stumbled a little bit with the rules at first, like we do with every game, but by the end the turns were flying by. This might be the first game ever that says it takes 30 minutes to play and really means it.

The nice thing is that there’s no luck involved (no blowing your plans because of a lousy roll of the die) and the strategy elements were light but still effective. It’ll be a good fast game when we just want to play something fun without a ton of calculation.

On a day when the news was filled with blood, horror, and people coming together to help each other in dire need, it was good to sit with my family and play a game.