The long-awaited Pokemon Regional Championship post

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As the fourth round of the Pokemon Fall Regional Championship was about to start, I was standing at the edge of the play area. Spectators–especially nervous parents like me–are supposed to keep well back to minimize the urge to interfere, but as I scanned the crowd, I could not see my son anywhere.

There were 90 kids playing in his age division, packed together at long tables, and he was not the largest of them by far. Still, I know my own child, right? But I couldn’t spot him. And why was some kid’s mom sitting at the end seat, waving at the judges?

Then she turned around and I realized she was not a mom at all; she was one of the players, and I couldn’t see my son because he was sitting opposite her. I hurried over and took a picture of them setting up for their match. No, she wasn’t an adult, but she did look more like my son’s Teaching Assistant than a kid in his age division.

Monday night my son and I returned (via 24-hour (plus!) train ride each way) from San Jose, where the Pokemon Fall Regional Championships took place. The event covers both video game (played on the DS) and the TCG (which stands for “Trading Card Game”). In the 21st century you might think the video game would dominate everyone’s time and attention, but in fact there were about 150 VG players and nearly 500 TCG players.

My own son is firmly on the card-game side.

This wasn’t my son’s first regionals. Last spring I took him up to Surrey, BC for the spring regionals there. He placed sixth out of forty-four kids, which is pretty good–at least, the border official who interviewed us on the way back into the country seemed impressed. I was pretty happy with his performance, too.

However, Worlds took place last July (August? I know it was summertime), which means the end of one season and the start of another. With the start of the new season, you get the annual change in age divisions: They sort players into three age divisions, and if my kid had been born only six days later, he would be the oldest of the Juniors this season (and kicking ass) instead of the youngest of the Seniors.

Oh my god, I am not kidding when I say he looks so small next to some of these kids.

But that’s the nature of these things: he’s a ten-year-old boy battling 14- and 15-year-old boys and girls, and sometimes the disparity is jarring.

For instance: in his first round he was matched against a kid he knew (and respected) online; in person, he looked like a high school shooting forward. I suspect this kid shaves more often than I do, and to pass along some info that may not seem terribly surprising, he won the that very important first match against my son.

A quick explanation: TCG tournaments are typically in “Swiss rounds” with the number of rounds determined by the number of kids. Ninety kids = seven rounds. In the second round, they match 1-0 players against other 1-0 players and 0-1 against 0-1. In the fourth round, it’s 4-0 vs 4-0, 1-3 vs 1-3, etc.

Here’s why that’s important: With 90 kids and seven rounds, you might end up with one undefeated, 5 with a 6-1 record, and 15 kids who went 5-2. How can you decide which 5-2 players deserve to round out the 16 kids who make “Top Cut” (the TCG version of playoffs)?

The answer is that in Swiss rounds you compare the winning percentages of their opponents. If one 5-2 player faced stronger players than another, they rank higher. And if two players tie in their record and they have a tie for opponents’ win percentage, the next step is to compare the opponents’ opponents’ win percentage. More on that later.

So the important thing, clearly, is not only to win, but to win early so you’re more likely to face winning players. Losing in the first round means you start off facing 0-1 players less likely to give you that vital opponents’ percentage, assuming you can make a comeback. If you want to do really well, you need to beat kids who never lose to anyone but you.

That’s what my son wanted, and that’s what he’s done in the past–not only as a Junior but as a Senior, too. He had hopes to place very high in this tournament and a first round loss was a tough setback.

In the second round he faced another 0-1 kid who was closer to his age and who had brought a deck that should have been a big challenge for my kid. Still, my son beat him. In the third round he faced a kid with a deck that was once pretty popular. My son beat him, too.

At 2-1 after three rounds, he was doing okay. Better to have gotten that loss on round 3 than round one, (his first round opponent was 1-2 at this point. His second round opponent was 0-3). Still, if he kept racking up wins had a chance at Top Cut.

Then: round four against the girl I thought was an adult. She told him before the match that she had come for the VG tournament but brought along a “joke deck” to play in the TCG event.

And she won. Worse, not only did she win, but she beat him with an incredibly frustrating strategy that left his active Pokemon paralyzed. His deck was completely set up to do all his attacks, but he couldn’t. She won the match because he ran out of cards to draw before she did, and not a single Pokemon had been knocked out.

He came over to me with tears in his eyes.

Now, I’ve seen many, many kids cry after they lose a match, and I don’t just mean the littlest kids, either. They’re competitive players with high expectations who work really freaking hard at this game, studying deck lists and strategies endlessly.

But all that work goes up in a puff when you lose.

Digression:

At this point in the tournament, I had a secret plan. After the first round loss, I worried that he was not going to do well and decided I should have a nice surprise for him. You know, just in case.

So while he was playing a match, I went to the vendor at the side of the room (because if there’s Pokemon going on there’s an opportunity to swipe your credit card down to a plastic wafer three molecules thick) and looked for a plushie Ampharos. (That’s an electrical sheep sort of thing, and for some reason it’s the boy’s favorite.)

“Nope! Sorry.”

My next question: “Do you have a Lanturn Prime?”

Vendor: “Er, Lanturn Prime is a card; the Pokemon is just ‘Lanturn.’ And no, we don’t have it.”

At this point I was tapped out, because those were the only two I was sure he liked. Then the vendor said: “This is a very popular Pokemon with the kids, though, and it’s the only one we have. It’s a Hydreigon.”

It wasn’t very big, just about the size of my hand, and it looks like a mix of a dragon and purplish daisy. I thought He’s playing a Hydreigon deck… why not? “What’s it cost?”

He looked at the label: “Twenty dollars.” At least he had the decency to sound embarrassed.

I bought it anyway and stuffed it into the bottom of my bag for later than night.

But what’s the first thing my teary-eyed son said when he came over after his loss? “I knew I shouldn’t have brought my Hydreigon deck! I knew it!”

My stomach turned sour. I’d just spend twenty bucks on a memento to frustration and loss.

He talked a bit about why he lost and how the game played out, wiping his eyes as he talked. Then he talked about how badly he wanted to make Top Cut, and I tried to tell him all the platitudes parents tell kids when they compete: You did your best. It’s a tough competition. You gotta keep pushing and playing your hardest.

And then he broke my heart by apologizing to me. “I’m sorry, Dad,” he said, “for making you come all this way.”

As though I was disappointed in him. As though he owed me something.

Personally, I don’t think there’s anything better for a kid than a safe space where they can strive and fail, then strive again. Personal development, right? It’s necessary to make him into a happy adult.

But when I’m sitting beside him and he’s wiping tears away, I want to say fuck all that development bullshit. This kid is still too small and fragile for this. I want to step in and fix things for him, somehow. Not that I really could, and not that he’d let me.

Anyway, what I said next is sort of a blur, but I’m pretty sure I insisted that he never apologize to me for this sort of thing again. I told him how proud I was and reminded him that for the first time he was facing much older players in a heavily competitive environment. He also needed to be reminded, apparently, that he was here to make friends with many of these other kids–some of whom had been nothing more than usernames on a message board until then–and he was doing that.

Finally, I’m sure I told him I knew he was going to stick it out for the rest of the tournament and play his best in every round.

Anyway, he went right out and won his fifth round, then his sixth. He knew he might still make Top Cut if he won his last match of the day–some of the kids who make 5-2 would get in. However, the final match was against another kid from Seattle who is at least two years older and a really good player. But my son beat him.

In the end, at 5-2, he “bubbled” which means he was close to making the final 16 but fell short. He took 18th place out of 90 players, and the difference between that and the kid who took 16th came down to a 2.5% difference in their opponents’ win percentage. In fact, he tied opponents’ win percentage with the kid in 17th place, falling behind him because of the opponents’ opponents’ percentage.

But he was happy. He had turned things around and came out with a decent score. It wasn’t what he was hoping for, but he met a lot of great kids, played a shitload of Pokemon, and dragged me to McDonalds three times. He also loved the stuffed Hydreigon, laughed when I told him the story of buying it, and hugged me when I gave it to him. He says Hydreigon is his third favorite Pokemon.

Me, I got no damn writing done at all. I was just too stressed out.

Infernal Relics

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The Sentinels of the Multiverse expansion Infernal Relics (plus swag) arrived today.

Check it out:

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For folks who don’t know, this is a superhero-themed cooperative fixed-deck card game. It can be a little fussy, what with keeping track of all the plusses and hit points, but the enhanced edition makes that easy. What’s more, it’s fun.

The boy and I both wanted to play tonight, but I’m just too wiped for it. This weekend we are going to be doing two Pokemon tournaments, so I’m not sure when we’ll have a chance to take on some of these new villains, but the boy and I are pretty psyched to give it a try.

Great game. Seriously.

People love when I review stuff.

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Except when they don’t.

Yesterday I posted about my disappointment with the Pathfinder Beginner Box and it prompted quite a bit of conversation online.

First was over on my LiveJournal account. (Because of their spam filters, I’m happy to leave comments open there.)

Second was on Twitter. Game designer Rob Donoghue kicked off a discussion about bringing new people into gaming. I tried to use Storify (for the first time) to preserve that conversation here, but that looked like a pain in the ass so here’s a couple of screen caps. Of course they’re behind the cut. Continue reading

Pathfinder Beginner Box

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So, my 10yo wanted to play some fantasy rpg, and after looking around a bit, I found this video

Looks pretty terrific, if you asked me. Best of all, it has an introductory adventure using simplified rules and pre-generated characters to teach you the game. This is a good thing, because we can not be coming to this cold. My wife has zero interest in rpgs and will only play as a family activity. My son is still learning the rules, and I just don’t have time to read through a huge game rulebook. I wanted something quick and fun.

So we open the box, the materials are beautiful, we pass out character sheets, and we start the introductory campaign.

And it’s a fucking dungeon crawl.

Okay, it’s a cave crawl, where you go from one chamber to the next, fight goblins here, defuse a trap there, fight this fight that. Sure, each room has something a little different: the spider shows how to do poisons and saving throws. The “goblin king” and the cliff you’re supposed to climb do skill rolls.

But there’s no story. No hook. Four generic characters on a generic crawl. You start by reading the situation aloud from the book (as is traditional) and then they drop you right at the entrance to the cavern.

Now, look, if this was 1981, that shit would be fine. No one expected better. But at this point, when you’re trying to reach new players, you need to pique their interest. You need a little narrative.

Why not start the adventure in the town? Role-play a neighbor complaining about some lost sheep, and a crowd bullying the mayor into arranging a tournament. Use a bit of the contest to teach the game. Maybe the PCs win, or maybe someone else wins and they go off in the wrong direction looking for the Big Bad.

How about establishing the stakes? What if the fighter (described on his sheet as having a liking for pretty women) is trying to impress a farmer’s daughter, the most beautiful milk maid in the valley? What if the cleric is frustrated that none of the locals come to his teacher’s temple, and decides to make a big show to draw in worshippers? What if the rogue needs to get some information from the local goblin bandits but they just drive her away? Give each character something to do besides kick down doors and fight random crap.

What if the local crowds blame a disreputable family at the lower end of the valley, and the heroes are sent there first. Yeah, they’re all bad guys, but their innocent of this particular crime. If the PCs drive them out, they end up killed in the dragon’s cave. If they spare them, they anger the locals who sent them there.

What if the quest is not to find the monster, but to find the sword that will destroy the monster? Then, mid-way through the adventure, something goes wrong and they discover they’ve been in the dragon’s lair the whole time.

What if? It’s the most important part of the game. Do you want to hook new players? Give them actual dilemmas to deal with, not just monsters to stab.

Look, it’s not as though I need yet another creative endeavor to fill up my days. DM-ing for my wife and son would be exhausting, and might even slow down my new book. But this was armor classes, dragons, magic missiles, the whole deal! It could have been fun as hell.

Instead, it’s just going to be another box on the shelf. Disappointing.

Randomness for 6/20

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1) 25 Ways to Tie a Scarf in 4.5 Minutes. Whether you care about scarves or not, it’s an entertaining video.

2) The Stephen King story universe flow chart.

3) Creepy married actor hits on model during flight. She tweets about it, bringing him more fame than he might have wanted.

4) I guess if you’ve already spent the money on the photos, you might as well do this. Er, #35 is “special.”

5) Starbucks name fail.

6) Political attack ads in Westeros.

7) The ten most ridiculous rules in first ed. D&D. I see that no one will acknowledge the elephant in the room: armor class. via Mike Cole

Last Day for Book Giveaway (plus video games)

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Today is the last day to eligible-ize yourself to win a free book–all you have to do is sign up for my I-have-a-new-thing-out newsletter. Details here.

For those of you concerned about being spammed with my newsletter, let me mention that later tonight, when I send out the message about the new book giveaway, it will be the first ever issue of this newsletter.

In other non-news, since my wife has to work on Sunday and my son has a tournament on Saturday, today is my Father’s Day. We’re celebrating by having breakfast at a restaurant (I love restaurant breakfast, for serious) and having burgers for dinner. With buns. I know, crazy, right?

I’ve asked to have the Chris McGrath prints of my Twenty Palaces cover art either framed or matted as my Dad’s Day gift–like most people, I don’t need more stuff. However, my wife and son have been eyeballing a flat screen TV for our Netflixing. Nevermind that I think our 19″ CRT still works just fine; they have the temptation and I may be the excuse.

Anyway, I’m going to do a bit of work in the Star$$ until they get here, then they’ll leave and I’ll work some more. Work! It’s what’s for dinner.

Also, having finished, sent off, and celebrated Epic Fantasy With No Dull Parts, I finally felt as though I had permission to play a bit of computer game.

Now, I’m not exactly Mr. Moderation, so I don’t play all that much. I tend to get stuck in games, trying to do one more thing one more thing. Of course, the games are designed to make you do exactly that, which sort of sucks. As a result, I have to keep away from them for the most part if I want to create books, stay married, pay rent, move my body, and/or feed myself.

But sometimes, I say what the hell. Last night after I did the dishes, I turned on Neverwinter Nights. (It was an Oppressmas gift.) I turned it off at 4 am.

It’s possible that my wife is correct when she points out that these games aren’t good for me. And that I’m a boring husband when I play. Worse, I still couldn’t find that third werewolf. And why am I carrying around this troll head? I know someone wants it, but…

Anyway, I will now get back to formatting my son’s 10K comic fantasy for publishing on the blog while I wait for the fam. Have a great day, everyone.

Follow up homeschool post

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As I mentioned last month, I had an idea to create a homeschool project based on Mur Lafferty’s post on sexism. Basically, I asked my son to keep watch for three instances of girl-hate just like in the opening of BURN NOTICE.

It took a few weeks (we don’t watch a lot of TV or partake of other media), but he identified them. Two came straight out of episodes of BN, basically “punch like a girl” type stuff.

But the third one makes me a little sad. There’s a game I really like called Sentinels of the Multiverse; the boy and I play it a couple of times a month. In the course of supporting and following their Kickstarter, I discovered they have fun downloads on their site, one of which is a group of story challenges.

It’s a cool idea: You give yourself points based on in-game challenges they set: Defeat Baron Blade while playing as Legacy. Defeat a villain using only two heroes. Deal 20 or more damage in a single attack. Let the enraged T-Rex defeat the villain for you. Each is worth a certain number of points, and you get to count them up.

The problem comes from this challenge: “Catfight: Win a four-hero game against Citizen Dawn while using only female heroes.” Citizen Dawn is sort of a Magneto-style villain, the leader of a large number of low-powered villains and she’s pretty tough. However, as I explained to my son, if you have to come up with a special word for it when women do it…

Anyway, it’s still a great game and I still enjoy playing it. I really like trying to work out the best ways to pick heroes whose powers complement each other, especially against a specific villain. When the second edition comes out, I plan to push it to you guys (or you can still get it from Kickstarter.) But, you know, I wish I hadn’t had to explain this thing to my son.

Lesson over. I hope it sticks.

Randomness for 5/10

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1) The 37 Saddest Failed Kickstarters.

2) Top 10 banned or censured rpg products.

3) Six Common Movie Arguments That Are Always Wrong.

4) Greatest. Romance novel cover. Ever.

5) How much damage did the Chitauri do to NYC?

6) Where do the Avengers eat Shawarma? (Actual location for that shoot)

7) Guy builds an RC flying, fire-breathing dragon.

Randomness for 5/5

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1) Avengers Mashup Movie Posters

2) Hard to believe it’s been 20 years.

3) Planet of the Apes Dance Remix. Video. Pure Awesome.

4) Mark Waid’s Thrillbent is live.

5) Bed Cartography. Not that this has any relevance to my life, not at all.

6) Alien vs. Predator, the infographic.

7) D&D co-creator Dave Arneson’s personal collection and archive to be auctioned.

Randomness for 4/30

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We’re game-heavy this time. Must be some sort of sign.

1) This sort of thing makes me miss gaming.

2) Father takes crazier, funnier pictures of his kids than I ever could of mine.

3) A water slide so dangerous it was shut down immediately.

4) Should I check email? A flowchart.

5) How to escape from zip tie “handcuffs”.

6) A fantastic D&D blog. I’ve added this one to my reading list. I especially liked “Items of Moderate Interest in the Ogre-King’s Hoard.”

7) What’s it going to take for the Don’t Read This Book anthology (which I am in) to turn a profit? A little publishing transparency from Fred Hicks.