Five Things Make a Friday Post

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1) For folks who are still waiting for the Twenty Palace prequel, I have already self-published a number of short stories and novellas. None of them are in the 20P universe, but one is a historical fantasy set near Seattle in 1879, and the rest are second world fantasies. Some have never been published anywhere else: Kindle | Nook

2) Note for folks who visit that B&N page: I’m not the photographer, and I’ve never published scraped text through Hephaestus Books

3) Today is my tenth anniversary. The traditional gift is an ebook, right?

4) Last night we had our anniversary dinner. We ate steaks from Don and Joe’s, roast beets, green beans, and fingerling potatoes, a fancy cheese that I lost the label for and can’t ID right now, a delicious tiny lemon cheesecake from The Confectional, and a bottle of Beringer Cab from 1997 that we bought for our wedding. Thumbs up to all of it.

5) My son read a D&D comic and now wants to play the game. Do I have time to run a fantasy campaign? Shit to the no.

First person shooters and novels: same name, opposite everything else

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To show you how far behind I can get on things, I’ve been wanting to comment on John Scalzi’s post about first-person video games since it went online on the thirteenth. Here’s the relevant quote:

So when it came time for me to write Old Man’s War, what did first-person shooters teach me as a storyteller? First, to keep the story first person — I wanted readers to be looking through John Perry’s eyes the whole time and feel like what was happening to him was happening to them. I didn’t want them to be standing over his shoulder and having an opportunity to distance themselves from what he was going through.

So, John compares first-person shooters to first-person narratives, saying they’re both equally immersive and allow the player/reader to experience the story as if it were happening to them. But to me, a first-person shooter video game and a novel written in the first person have two things in common: the word “person” and the word “first” (although they don’t necessarily appear in that order).

I Play Games

A first-person shooter feels very first-person-y. The camera shows what the character sees, including whatever weapon the character is holding. When enemies attack, they point their weapons directly into the camera. When the character who is attacked from behind, it happens “off camera”.

John is correct; it’s an incredibly immersive way to play, and it feels like the player is the character. (Like John, I really enjoy this sort of game, but I don’t get to play it much because I dislike zombies and won’t shoot good/innocent/neutral “people.” Nazis? Monsters? Yes. Cops, guards, people defending their homes? No.

I Relate A Narrative

I always compare a first-person novel to sitting at a table in a coffee shop with an interesting storyteller. “I went to the supermarket and there were police officers everywhere. I recognized one of them from a barbecue my brother-in-law threw last summer and asked him what was going on. He told me that a guy dressed as a ninja had taken a bunch of customers hostage. Before he’d even finished, a throwing star came zipping through the broken front window right by me–I could feel the wind of it passing–and broke my windshield.”

Now, maybe it’s me, but when I read a narrative like that, I don’t put myself in the place of the speaker. I’m not shopping that day. I’m not the one who met the cop at the BBQ. I’m not the one that nearly got cut. I’m not the one with the broken windshield.

I may feel a strong sympathy for that person. I may feel empathy, even, but I don’t put myself into the story in the same way. But maybe that’s just how I read.

To me, first-person has a distancing effect. In being addressed directly by the character, the narrative I’m getting is colored by their experiences, prejudices, and history. What’s more, that history is important. It’s one thing to fight a junkie mugger in an alley over the contents of your wallet. That’s current. It’s happening in the moment. It’s another for a character to have a detailed history, like kids from a failed marriage or (just to pick a random example no reason really) a criminal record complete with jail time.

That history distances me as a reader because it’s not mine. I can get caught up in the character’s story, and maybe I imagine what I would do instead, but I never confuse it with my own. As games become more “story-like” and introduce backstory, the first-person aspects will become less persuasive. My crystal ball says so.

“The Hero’s Invisible Buddy”

That’s the term Clive Barker used in the intro to the trade edition of Marshall Law to describe the feeling a reader gets as they float along, unnoticed by anyone, in a third-person narrative. It’s almost like being a ghost or an angel.

By the way, this is how I feel whenever I read A Song Of Ice And Fire:

In neither case am I confusing myself with the narrator, although I can become powerfully invested in them.

But that’s just the way I read. Maybe it’s different for you.

My Personal Advantages (a weight loss post)

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I’m lucky in a lot of ways. Continue reading

The Urge To Please

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Quentin Rowan, the plagiarist author of Assassin of Secrets, apologizes and explains himself via email (posted online with permission) to one of the writers who blurbed his book. Rowan’s words continue through successive comments, so keep scrolling down.

Here are some excerpts:

But the minute I got an agent and started showing it to people who suggested changes, I began to distrust the quality of whatever real work I’d done on it. So I started ripping off passages from spy novels in my collection that fit. Somehow public scrutiny has always been the pressure point for me. Once I feel I’m doing the work for someone else’s eyes, I begin stealing, because I want to impress.

I just didn’t feel capable of writing the kinds of scenes and situations that were asked of me in the time allotted and rather than saying I couldn’t do it, or wasn’t capable, I started stealing again. I didn’t want to be seen as anything other than a writing machine, I guess. Some call it “people pleasing.” Anyway, the more I did it, the deeper into denial I went, until it felt as if I had two brains at war with each other.

I would say it was fear. Plain and simple. Fear that my own spy novel wouldn’t be good enough. That I just didn’t know enough about neat gadgets and missiles and satellites or government agencies to do it right.

There have been a lot of people talking about Rowan’s arrogance and contempt, about how sure he must have been that everyone but him was too stupid to realize what he was doing. If we can believe what he’s saying now (and I’ll tell you straight up front: I do believe him) it’s clear that he plagiarized out of insecurity, not arrogance.

And why do I believe him? Because I’ve felt all those same feelings. All of them. Just because I never turned to his self-sabotaging “solution” of stealing text from writers I admire doesn’t mean I haven’t endured all of these doubts.

The trick, though, is to keep in mind the one most important thing: You must fail on your own terms. You can’t cheat the process because of a deadline, or because a certain genre/tone is in style now. You can’t keep doing the same things all the time because that’s been successful in the past.

And even more importantly for someone like Rowan, you have to shrug off your early praise and criticism. Rowan had all this self-imposed pressure on him to amaze everyone who read his work, and where did it come from? He won a poetry award at 19, when he wasn’t mature enough to deal with it. The “Best of the Year” notice changed his self-image (he doesn’t put it in those terms, exactly, but it’s right there in his email) into a writer who had to impress people, and he didn’t believe he could live up to that self-image.

Now, I’m not going to go into Imposter Syndrome with regard to writing. Everyone covers that and if you follow writers at all you’re probably sick of hearing about it. I suffer from it, too, like everyone. So I’m going to skip the analysis and jump right to my own personal solutions to it, which comes in two parts.

First: write for a specific set of three people. When you’re writing a book imagine three people as your audience. Don’t tell them, don’t talk about it with them, nothing. You don’t even have to know them. Maybe one is your oldest pal. Maybe another is a writer you admire but never interact with. Maybe the third is an interesting genre critic, or your book-crazy hairdresser, or your snobby aunt.

The point is, you don’t want to write for an amorphous, undefined audience consisting of everyone in the world. You can’t amaze or astonish everyone and you shouldn’t try.

Second: You should dare to fail on your own terms.

Let’s talk about Game of Cages here. My editor hated the ending. That scene in the food bank? Written as one long sentence? She thought it was too dark, too down, and she wanted something more heroic in its place.

And I’m sure she was right. I refused to cut that bit and I’m utterly certain that it hurt sales. Thing is: that scene was right for those books. It was cruel as hell, anti-heroic, and deliberately tragic. I’ve been thinking of those Twenty Palaces books as action tragedies–full of the sort of thrilling violence that leaves you feeling sad at the end. To me, cutting that scene would have been cheating the whole concept of the series; the end of Child of Fire is pretty much a promise that this scene will be there.

So everyone, including my agent (no-god bless her for everything she’s had to put up with from me) explained that the scene would hurt sales. In response, I explained my own deepest fear: what if I change the scene to make it more heroic, and the book fails anyway? I wouldn’t even be failing with my own book.

I’ve seen a few responses to my end of the Twenty Palaces series that suggests I’ve “learned a lesson” about what makes a book good or bad, and that’s really not the case. I’ve certainly learned what makes a book popular, but good?

No. I believe the Twenty Palaces books were successful. I said so in that post. Commercially, no. Artistically? Well, of course I would like to go back and fix things, but not the things that would sell more copies. Artistically, I think the books work. I love them. And I don’t care if somebody on Goodreads gives them all one-star reviews. That doesn’t matter to me.

I am ready to fail in the market place. I am ready to never win any award, ever, within the genre community (frankly, I don’t expect to win any awards for the work I do and I don’t care–someone else would appreciate it more). I am ready to be laughed at and shrugged off and called boring. It’s true that I’m working on something that I hope will be successful in a commercial way–I have bills, after all–but I’m never going to write the farmboy-who’s-secretly-a-prince story just because that’s what people like.

A soldier goes into battle knowing he might die, but he goes anyway. Yes, he takes every precaution, but that is the risk he takes. If he can do that, I can take the meager chance of a bunch of one-star reviews on Goodreads, or even a complete lack of interest from publishers.

And now my son is up and wanting to get on the computer, so I’m closing out. See you all on the far side.

via GalleyCat

Randomness for 11/12

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1) A gorgeous piece of projection art. Video. Amazing. via @i09.

2) “Your walkie-talkie is not a psychiatrist.” Video. Walking Dead lol.

3) A Babbage Difference Engine made of Legos. Video.

4) Man punishes daughter by making her put on home-made “renaissance” armor and fighting her. At 2am. Until 4am.

5) Man rides 90-foot wave off the coast of Portugal. This might be the largest wave ever ridden by a human. Video.

6) Nine muppets booted off Sesame Street. I loved Don Music!

7) Awesomely Dangerous Pranks from Bygone Days.

Quick note before I become productive:

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Skyrim releases today, of course, and I was really taken by this article about it: Things I Ate In Skyrim.

See, I buy games used and play them after they’ve been out a while. I never go online, preferring single-player exploration of the world. I always play on easy.

There have been times when I tried online games, usually through my buddy Jim’s account. He’s tried to get me hooked on Dark Age of Camelot (has it really been ten years?) and City of Heroes. The latter almost worked, but luckily my home life is antithetical to online gaming; if it wasn’t I’d never do anything else.

I’m not exactly Mr. Moderation here.

But I sometimes buy used games and put them in. Recently I played LEGENDARY, which was an amazingly stupid game. I bought because “Call of Duty with monsters instead of Nazis” but yikes.

Lately I’ve been playing FABLES: THE LOST CHAPTERS (I think that’s the title, anyway). It’s sort of interesting and sort of dull. When I’m not playing it, I want to be. When I am playing it, I keep thinking about how much time I’m wasting. And I’m annoyed at the traders who keep clustering around me while I fight bandits and hobbes, when they should be clearing the fuck out. I’m getting devil points with my area effect attacks, assholes! Back off!

Anyway, I’m mentally comparing the epic fantasy novels I’m reading with the “story” in the game, and trying to figure out what I can learn from it. Not much, apparently.

Wireless

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So, I had no wireless on my laptop and that was frustrating. To test if it was a software or hardware problem, I reinstalled the OS, set up a new user and found that the problem was still there. If a fresh install of the software didn’t fix it, it must be hardware.

So I rode the bus across town yesterday to The Mac Store because they had a usb wireless adapter for sale. As the sales guy talked to the repair guy about the device, the repair guy suggested I pay to have it fixed instead.

“I can’t afford it,” I told him.

He shrugged and took the adapter off the wall. I asked if I could try it out right here in the store. He shrugged again and we started opening the package (which had been opened once before).

The install disc doesn’t do much in the way of installing, and the repair guy starts fussing with it. You know that feeling when someone else is typing on your computer and you want to push their hands away and do it all the right way? I fight that urge.

While I’m looking at the contents of the adapter package, the repair guy does something to my computer that completely fixes the wireless. As in, it was software all along and he’s thoroughly solved the problem. I make him explain it to me, showing me that he went into System Preferences and created a new “location” which easily connected to the web.

And he did it in the ten seconds that I was looking at a page of the user manual. He also didn’t charge me.

The Mac Store on 45th in the U District. They are awesome.

Today I will be rousing myself from this morning’s (somewhat unproductive) writing session and I’ll head downtown to buy an anniversary gift, after a very long walk to buy some stuff we need. It’s a school holiday, so my son has a chance to hang out with a buddy across town all day. Once I’m done, I’ll head home and do some more writing from there.

Reviews, Part 31

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1) Christopher Valin at Wax Tadpole thought Circle of Enemies was the best of the Twenty Palaces books: “If Circle of Enemies were made into a film and marketed by the wrong people, the tagline would definitely read: “This time it’s personal.” Still, in a nutshell, that’s what makes the third Twenty Palaces novel stand out from the other two.

2) Stewart at Flying Turtle really liked Circle of Enemies: “Note I originally gave this an 8.5 but then decided to switch to a less numeric system. It’s now under Books I Love.

3) Mark Stone at Slacker Heroes thought Circle of Enemies was a big step up from the first two books: “Ray remains a flawed and very human hero emotionally torn by the difficult duties he must perform on behalf of the world.

4) Garrett at The Ranting Dragon thought Game of Cages was even better than Child of Fire: “This is not a series any urban fantasy enthusiast should miss out on.

5) Kiara at Waiting for Fairies thought Child of Fire was terrific even if she didn’t much like the characters: “The language was great, with good imagery, and the pace was rocket-fast.

6) Bastard at Bastard Books really liked Circle of Enemies: “What has attracted me to this series, and what I’ve enjoyed the most, is how horrific and disturbing some of the events and situations are. They often feed off some of our inner most fears, and in Circle of Enemies it’s no different, though a bit more toned down from the previous two novels.

7) Bethany K. Warner at Word Nerd thought Game of Cages was good but hesitates to recommend it because the series has been cancelled: “Connolly’s Twenty Palaces series is like a cross between Jack Reacher and Harry Dresden — all the violence that Reacher can mete out with a hefty does of Dresden-esque magic.

This is important

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It’s common to hear that the current financial crisis was caused by government meddling, specifically the Community Reinvestment Act. This is a Big Lie.

It’s important to fight these sorts of lies; they cripple our ability to fix the problem and to avoid a repeat in the future. Never mind holding guilty parties responsible, we need to have an accurate model of the way the world works.

Read that article and spread the word. It’s important.

Update: Comments are closed, even though I don’t have a plug-in that would allow me to turn them off without deleting comments already posted. Take the discussion elsewhere, please.

Well, this is craptastic

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My MacBook will no longer connect to the internet through airport. There’s no wifi ability at all.

Worse, it’s out of warranty by at least a year.

It would be nice if this were easily fixable, but I sorta doubt it. I’ll give it the old college try tonight (although I’m not sure how). After that I have to decide if I should just carry an ethernet cable with me to the library to enable my Dropbox backup, or Pikachu help me, buy another.

It’s really the wrong time for my sturdy little laptop to not be so sturdy.