Brickcon, for those who don’t know, is a “con” that allows adult Lego enthusiasts to show off their ultra cool builds. This year I dragged my son, his buddy, and my camera off to the show.
Unfortunately, this year’s pictures aren’t what you call fabulous. For one thing, the camera wasn’t the best. Depth of field was needed for quite a few of these dioramas, but you don’t get depth of field from a point-n-click.
For another, I had a terrible time checking the screen to see if they were really in focus. My vision is getting pretty bad in these old, old prescriptions, and it was only that night that I could see just how off some of them were. So, quite a few didn’t come out at all, and several are not as crisp as I would like.
Before I go on: Here are the posts for Brickcon 2010 and 2009 (we skipped last year).
Now the pictures: As in previous years, the fantasy builds were arranged in massive contiguous dioramas, while the science fiction was mostly isolated ships and gadgets… except for this: Continue reading
Second was on Twitter. Game designer Rob Donoghue kicked off a discussion about bringing new people into gaming. I tried to use Storify (for the first time) to preserve that conversation here, but that looked like a pain in the ass so here’s a couple of screen caps. Of course they’re behind the cut. Continue reading
So, my 10yo wanted to play some fantasy rpg, and after looking around a bit, I found this video
Looks pretty terrific, if you asked me. Best of all, it has an introductory adventure using simplified rules and pre-generated characters to teach you the game. This is a good thing, because we can not be coming to this cold. My wife has zero interest in rpgs and will only play as a family activity. My son is still learning the rules, and I just don’t have time to read through a huge game rulebook. I wanted something quick and fun.
So we open the box, the materials are beautiful, we pass out character sheets, and we start the introductory campaign.
And it’s a fucking dungeon crawl.
Okay, it’s a cave crawl, where you go from one chamber to the next, fight goblins here, defuse a trap there, fight this fight that. Sure, each room has something a little different: the spider shows how to do poisons and saving throws. The “goblin king” and the cliff you’re supposed to climb do skill rolls.
But there’s no story. No hook. Four generic characters on a generic crawl. You start by reading the situation aloud from the book (as is traditional) and then they drop you right at the entrance to the cavern.
Now, look, if this was 1981, that shit would be fine. No one expected better. But at this point, when you’re trying to reach new players, you need to pique their interest. You need a little narrative.
Why not start the adventure in the town? Role-play a neighbor complaining about some lost sheep, and a crowd bullying the mayor into arranging a tournament. Use a bit of the contest to teach the game. Maybe the PCs win, or maybe someone else wins and they go off in the wrong direction looking for the Big Bad.
How about establishing the stakes? What if the fighter (described on his sheet as having a liking for pretty women) is trying to impress a farmer’s daughter, the most beautiful milk maid in the valley? What if the cleric is frustrated that none of the locals come to his teacher’s temple, and decides to make a big show to draw in worshippers? What if the rogue needs to get some information from the local goblin bandits but they just drive her away? Give each character something to do besides kick down doors and fight random crap.
What if the local crowds blame a disreputable family at the lower end of the valley, and the heroes are sent there first. Yeah, they’re all bad guys, but their innocent of this particular crime. If the PCs drive them out, they end up killed in the dragon’s cave. If they spare them, they anger the locals who sent them there.
What if the quest is not to find the monster, but to find the sword that will destroy the monster? Then, mid-way through the adventure, something goes wrong and they discover they’ve been in the dragon’s lair the whole time.
What if? It’s the most important part of the game. Do you want to hook new players? Give them actual dilemmas to deal with, not just monsters to stab.
Look, it’s not as though I need yet another creative endeavor to fill up my days. DM-ing for my wife and son would be exhausting, and might even slow down my new book. But this was armor classes, dragons, magic missiles, the whole deal! It could have been fun as hell.
Instead, it’s just going to be another box on the shelf. Disappointing.
Today is the last day to eligible-ize yourself to win a free book–all you have to do is sign up for my I-have-a-new-thing-out newsletter. Details here.
For those of you concerned about being spammed with my newsletter, let me mention that later tonight, when I send out the message about the new book giveaway, it will be the first ever issue of this newsletter.
In other non-news, since my wife has to work on Sunday and my son has a tournament on Saturday, today is my Father’s Day. We’re celebrating by having breakfast at a restaurant (I love restaurant breakfast, for serious) and having burgers for dinner. With buns. I know, crazy, right?
I’ve asked to have the Chris McGrath prints of my Twenty Palaces cover art either framed or matted as my Dad’s Day gift–like most people, I don’t need more stuff. However, my wife and son have been eyeballing a flat screen TV for our Netflixing. Nevermind that I think our 19″ CRT still works just fine; they have the temptation and I may be the excuse.
Anyway, I’m going to do a bit of work in the Star$$ until they get here, then they’ll leave and I’ll work some more. Work! It’s what’s for dinner.
Now, I’m not exactly Mr. Moderation, so I don’t play all that much. I tend to get stuck in games, trying to do one more thing one more thing. Of course, the games are designed to make you do exactly that, which sort of sucks. As a result, I have to keep away from them for the most part if I want to create books, stay married, pay rent, move my body, and/or feed myself.
But sometimes, I say what the hell. Last night after I did the dishes, I turned on Neverwinter Nights. (It was an Oppressmas gift.) I turned it off at 4 am.
It’s possible that my wife is correct when she points out that these games aren’t good for me. And that I’m a boring husband when I play. Worse, I still couldn’t find that third werewolf. And why am I carrying around this troll head? I know someone wants it, but…
Anyway, I will now get back to formatting my son’s 10K comic fantasy for publishing on the blog while I wait for the fam. Have a great day, everyone.
The Suvudu Cage Match starts tomorrow and Ray Lilly is in it. What’s more, in the first round he faces Anasûrimbor Kellhus, the super-powerful wizard/monk in R. Scott Bakker’s Prince of Nothing series (first book here).
Yeah, as characters go, Kellhus is way up there on the power scale–so powerful, in fact, that every time I want to type his name I have to copy and paste it from Wikipedia because I don’t know how to make that mark above the “u”. But here’s the thing: Ray Lilly kills wizards. That’s his whole thing, and what’s more the sort of magic he has (and the cage match format lets him pull together spells from the different books) make him a very well-protected tank.
That’s how I’ve written the scene between them, anyway.
Anyway, the whole thing comes down to a popularity vote contest, which means I expect Tyrion Lannister to win the whole thing, and good on him for it. However! If Ray wins this first round of voting (which is iffy) and Tyrion wins his (much less iffy) then I have something special in mind for the write up between the two of them.
Vote for Ray if you want to see it.
I’ll post a link to the match when it goes live. Hey, it’s up to you guys if Ray lives or dies.
1) I have a number of things to take care of in the upcoming week, so I will be offline for much of that time. I have some posts that are scheduled to go up, but I’m going to be focusing on family and my WIP.
2) Often times, when I’m online, I don’t have access to all my online “stuff.” Sometimes I’m on Twitter but not email. Sometimes I’m online but not ready to reply to a comment on my LJ. Don’t ride me about that, please. Everyone controls their online time in the ways they think are best.
3) I like asparagus with my breakfast. I also need to create a new map for my WIP. These things are not related in any way.
4) I have figured out the “ending” of my book, and my word counts are going to start piling up again. Hopefully the time coming up this week will allow me to finish by the end of next month.
5) My son wanted to play Neverwinter Nights, so we started it up. (I “received” the anthology for Getmas, which means I bought it for myself and thanked my family for their thoughtfulness.) He played it for his entire computer time, and he really enjoyed it. Watching the LOTR movies has given him a love of dwarven fighters. After he finished, he asked me to take a turn. And omg, I really like it and want to be playing it again right now. I recognize this feeling and I fear it. Computer games can make me obsessive, so I’m hopeful that I can keep this thing at arm’s length.