Inspired by James Nicoll’s regular D&D posts, I thought I’d write up the session of Truth & Justice I just GM’ed. I’m doing it now because it’s late and I’ll forget if I wait until tomorrow.
Truth & Justice is a superhero paper-and-dice rpg. The heroes were:
- Pressure, a gadgeteering scientist with the ability to control air pressure. The player is a 9yo boy.
- The Black Monkey, a primate scientist, engineer, window-washer who was bitten by a monkey that he himself irradiated and who can now transform himself into a big, bulky human with a monkey tail, except that his eyes are glowing green and his body is a silhouette. Powers: Super-strength, -agility, -speed. The player is a 9yo boy.
- Shait, a 12-year old daughter of archaeologists who is possessed by the spirit of the goddess of the Nile/flooding season/all water everwhere (courtesy of a shabbily-researched web site. If the GM had known they were looking up mythological figures, he would have advised them not to rely on a site with green text on a black background). Powers: Super-armor, Immortality, Water Control. The player is a middle-aged woman and non-gamer.
The player running The Black Monkey had never played any kind of rpg before, which put him one session behind Shait’s player and two behind Pressure’s. The session started where the previous had left off: Pressure had slipped out of his university lab and Shait had climbed out the window of a fleeing school bus and had defeated a villain called Nemesis. They were standing over the unconscious body when Black Monkey ran up, too late to join the fight.
Introductions were made, and Shait informed the other two that she was a goddess searching for lost relics. She also informed them that they would be helping her in this task. Despite their inexperience with gaming, I thought the expressions on their faces pretty closely matched the expressions the adult male characters they were playing would have. Sirens approached and all three left the scene, confident the police would be able to contain the villain.
Shait, of course, discovered that her school bus was long gone, having fled the appearance of a super-villain. She rolled well, found a discarded transfer and took a city bus back to her school. Her parents were called and she was grounded. The life of a pre-teen superhero is never easy, and it was going to get worse. Continue reading
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