Writing: Using Resources

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Circle of Enemies comes out today, and I’m supposed to be working on this novelette, but damn, I’m feeling pretty damn distracted. So! I’ll blog about writing again, because that always makes me a little extra crazy.

Let me start off by saying this is how I do it; I’m not advocating it as a method anyone else should adopt. In fact, considering how slowly I write, I should probably only offer it as a cautionary tale.

Anyway! Lists and resources. I’ve said before that I’m both an outliner and a make-it-up-as-I-go-along-er, mainly because outlining the beginning helps me decide if there’s enough story to make a whole book of things, and I’ve found it’s useless to try to plan out an ending because I can never tell what resources a story is going to give me.

Which isn’t to say I don’t have an ending to aim at. Game of Cages started off with the second scene at the food bank and the whole book was written with that in mind. But I didn’t know how I would get there until shortly before I wrote it.

But the outline (and the theme, if I have one) are all resources I use for the beginning of the book. I’m sort of circling around this because it sounds stupid in my head as I write it, but when I’m starting a story it’s this huge, nebulous thing. I envision it as a huge cloud of possibility. Within a few specific parameters (that it will be created using text, and that text, no matter how it is laid out, will be experienced by the reader in a linear manner even if the story it tells isn’t linear) all things are possilble.

Then I begin to collapse those possibilities by making choices (usually on the basis of “Does this sound cool?”: I choose a genre. I design a protagonist. I decide that a certain personal/cultural issue that has been bugging me lately will make a good theme. All of those things narrow my choices so that certain options are no longer open to me, however, they also give me the resources to create the story and solve story problems.

Which maybe seems obvious, but it’s important for me to think of it in that way. When I’m stuck on a plot point, I make a specific list of story resources to get through it. It’s not always a written list, but the tough ones get written down. This is what it looks like:

1. Who are the characters in this situation?
2. What specifically do they want right now?
3. What resources[1] do they have available?
4. What self-imposed limits do they have on their behavior?
5. What are the characters’ relationship to the other characters, their goals, limits, etc?

[1] I’m using “resources” differently here than in the rest of the post. As a writer, I create resources w/in the story to tell it. The characters, though, have their own resources within their own fictional worlds: money, skills, friends, contacts, privileges, etc. An FBI agent has different resources than a florist, and they’ll bring very different tools to bear on a specific dilemma.

All those questions are important, but the first four won’t make an interesting story without that fifth one. It’s the way the characters feel about each other that makes the story interesting.

Anyway, I’ve never met a plot problem I couldn’t solve with those five questions, even if it takes a little brainworking. The really tough ones are when I’ve made a mistake earlier in the story, and I have to hunt back to a place where I’ve used something that isn’t in the story: usually an invalid relationship, usually centered on two people cooperating when they should be at odds. A great many of my story problems come from characters who help each other when they absolutely shouldn’t.

And sometimes the solution will come from something I didn’t expect. To make up examples: a character has to fight somebody, but are there weapons he can use? Hey, didn’t he just steal a key ring in the scene before? And didn’t my former brother-in-law scare the shit out of my teenage self by making a fist with keys sticking through his fingers?

Or an amateur sleuth wants to stake out somebody’s house. In a previous scene, her brother said he was a cab driver (a job I gave him at random) so maybe she could hire him to park on the corner with the meter running?

The same held true for the climax (Don’t worry, I won’t spoil it) of Circle of Enemies: I had no idea where it was going to take place. Nada. I fretted over for a little while before I realized I needed to make a list. Because this wasn’t a plot problem, all I did was list all the locations I’d used in the book so far. Three seconds later it was obvious where the scene had to happen. In fact, it seemed so perfect and obvious that it was almost formula.

Other writers call this “serendipity” or “gifts from the muse.” Me, I think that the language I use to think about my writing process affects the process, and calling it “serendipity” externalizes it too much. It moves it to a realm outside myself that I can’t control, making it chancy.

I much prefer to acknowledge those “gifts from the muse” are really a natural part of telling a story, in which details build on each other, becoming… well, a story creates problems that needs to be solved within the story, and those details are the toolbox I use to get to the end.

That’s how I see it, anyway.

This is quite a book trailer

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It’s a little too long and it has a few uneven moments with the actors, but the production values are startling.

Here’s Brent Weeks’s post about it.

Randomness for 8/20

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1) Interview of a One-Year-Old Child. Video. Way funnier than it sounds.

2) Moebius did concept art for the movie WILLOW. Check out the art design that could have been.

3) Astonishing bike stunts in abandoned industrial facility. Video. Music’s nice, too.

4) Better Book Titles.

5) Everything you need to know about the video game industry in one graphic.

6) The 10 Most Brutal Moments in ‘The Savage Sword of Conan’!

7) A steampunk apartment.

It isn’t necessarily a metaphor just because it’s not real.

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“Jerry may seem too sly and eccentric to be a metaphor, but since there is no such thing as a literal vampire, we have to assume that his presence in this landscape means something.” A.O. Scott, missing the whole point in his review of FRIGHT NIGHT

Story doesn’t matter.

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Some filmmaker friends are tearing into the quotes from a Disney exec in this article. Essentially, he’s saying that Disney is going to pull back and focus on big, expensive tent-pole movies. It’s the only kind of film that makes sense with the marketing budget they need to bring in really huge numbers of people. (Added later: this particular exec doesn’t actually greenlight films, so here’s a grain of salt.)

He’s also saying that, for this kind of movie, audiences don’t care that much about the story. They like the big budget spectacle, and if the story doesn’t hold together, well, that’s a secondary consideration.

Frankly, I find it hard to refute him. He points to ALICE IN WONDERLAND (which made a billion dollars?? Really?) and I point to TRANSFORMERS. The writer of the article brings up TRON: LEGACY, which had lots of spectacle, a crappy story, and which failed at the box office, but honestly, we can all point to the reasons any individual movies drew (or failed to draw) a big audience after the fact. Everyone thinks they can Monday morning quarterback surprise hits and flops, but no one can predict it reliably.

Personally, I’d love to know what’s driving the success of those movies, but I haven’t seen them. I watch some of them on DVD when they hit the library, but in the theater? Not so much.

However! There is an ongoing TV series that a lot of people really enjoy with plenty of spectacle (on a TV budget), a large and enthusiastic fanbase, and really awful stories. I mean, dumb stories that don’t make any sense at all, or that seem spackled together with bullshit and “Hurry past, don’t pay attention here”. And that’s DOCTOR WHO.

I quit the show when I realized that too often the “stories” were an arrangement of emotion-tugging moments with only the most spurious connection to each other. A really good story will evoke powerful emotions, but if that can’t be managed, the moments themselves can be strung together (“My friend is in danger!” “This is worse that I thought!” “You don’t scare me, Villain Of This Episode!” “Thank goodness you have been safely rescued, Friend!” “Oh, I stare stonily at the terrible cost of battling evil!”). Even without the context of a sensible, well-crafted story, those moments can force emotional responses from our well-trained brains.

Isn’t that what these big “tentpole” movies are doing? They mix spectacle with specific emotion-tugging moments (cue long-withheld hug from father), and if the story makes sense, well, that’s just a little extra gravy.

That’s how it seems to me, and as a person who creates (and tries to sell) stories, this is something I need to figure out.

Buffy the Vampire Slayer’s influence on urban fantasy

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Urban fantasy tropes go way back to the pulps and comics of the early 20th century. Weird Tales was publishing hard-boiled PIs vs. supernatural horror very early, and Dr. Occult (among others) appeared in the comics in the 30’s. But pretty much all of it was marketed as horror.

When the horror boom collapsed in the 80’s, people started calling their horror “dark fantasy” to separate it from the serial killer and splatter punk stuff. At the same time, Charles de Lint was doing his thing, and War for the Oaks made its big splash.

I have no idea why it got the name “urban” though, except maybe from urbanites’ bias that city=modern and rural=the past.

But I don’t think the genre hit its stride until Buffy came along. I mean, there were people writing it before, but Buffy seemed to have a powerful effect on the readership. Readers who loved the shows began snapping up the books.

What’s more, BtVS showed how powerful and effective paranormal romance plots could be, and it enshrined the new story structure of the UF, which was a break from the de Lint style. That was:

Horror fiction + protagonist with agency = urban fantasy.

It seems to me that the genre has sort of backed into the crime thriller format (I’ve said “mysteries” before, but that was stupid of me. Mystery novels are usually extended series of interesting conversations. Thrillers have more violence, and it’s the thriller that UF has emulated.)

Once the protagonist gets juiced up the vampires and werewolves become more like thriller-ish super-criminals, and the protag no longer flees in terror. That just pushes the story toward this:

Awful event -> What caused this? -> investigation <--> violent clashes <--> plot twists | (until finally) extended climactic battle.

Which is a classic thriller style.

I’m not an expert in any of this, but this is how it seems to me.

Going offline

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I have an avalanche of emails to go through and lots of online stuff to manage, but I’m going offline for most of today to do some writing. If I owe you an email or a twitter response, I’ll try to get to it later this afternoon.

Time to take some Tylenol and go.

The trailer script revealed

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As promised, here is the actual script I wrote for the trailer. You can see the similarities and the differences.

What’s that? You missed my post last night with the full trailer embedded? You hate Vimeo? Well, here’s your chance to watch it on YouTube:

Anyway, you can see there are quite a few differences, to put it mildly. The guys at Wyrd told me straight out to write whatever I wanted–to not hold back at all–and they would figure out what they could or couldn’t do.

Well, dangling from the hole in the world wasn’t going to happen, and neither was the Molotov cocktail. There were some other things that were shot but didn’t make the final cut, like Catherine’s only line.

And there was other stuff that the guys at Wyrd just grabbed and ran with, like the floating storm, the confrontation with the guy drawing the sigil, and the final shot, which the director rightly changed from a punch to the ghost knife. Not to mention, thank god they changed the way Annalise is introduced. ::slaps forehead::

A note about formatting: This isn’t “correct” script formatting, because Christ this is a blog post and it’s 10:50 at night and I don’t want to go nuts making a fake screenplay. Also, I cheated the format for my own purposes by using two columns–why not, right? I didn’t have to follow any formatting rules! It was my money!

Plus, for those reading this on my main blog, my nifty WordPress theme puts a gray bg on part of it. Just pretend that didn’t happen and we’ll both be happier.

For folks who haven’t read a script before, character names are ALL CAPS the first time they’re introduced. The INT or EXT mark a new location in the script, and making the first few words in a line ALL CAPS also designates a new location or shot, esp in a montage like this.

Here’s the script behind the cut. Continue reading

Dyslexie followup

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I received an email response from the creator of the dyslexic-friendly font Dyslexie. (Context.) It’s not available in the U.S. because he hasn’t found an distributor for it, and would like a recommendation if anyone can offer one. I assume he’s hoping for the same sort of licenses and prices.

My mind is melded

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I’m taking a moment to log in at the library that there’s a new Mind Meld up at SF Signal. “What’s this?” you exclaim. “Harry has never linked to a Mind Meld column before! What makes this one so different?”

Well, click through, my friend. The only way you’ll find out is to click through.

(And me without my Spock ears.)